Computers in Entertainment

Premiered in October 2003, ACM Computers in Entertainment (CiE) features peer-reviewed research papers and scholarly articles on a wide range of theoretical and practical computer applications in the field of entertainment. CiE and its founder Newton Lee are delighted to announce the new additions of co-editors-in-chief Prof. Adrian David Cheok and Prof. Masa Inakage of Keio University Graduate School of Media Design. Cheok is an expert in Interactive Embodied Media, Entertainment Computing, Mixed Reality and Cultural Computing; Inakage is an expert in Entertainment Design, Media Art, Digital Cinema, and Computer Graphics. With these new appointments, CiE strengthens and expands its commitment to publication of high quality articles in all areas of entertainment. Papers should be submitted online at http://mc.manuscriptcentral.com/cie and should adhere to the CIE Template for Authors
For more info: cie@acm.org

New Interactive Website coming soon in January 2012, the redesigned CiE will feature the latest entertainment technology news and an interactive online community for sharing ideas on research, education, conferences, scholarships, jobs, and internship related to entertainment technology. The major topics are: Art & Music, Games, TV & Movies, Society & Education. We accept submissions of articles or papers, interviews, and commentaries or opinion articles. We also accept multimedia presentation such as videos and animations. Articles are normally between 500 and 2,500 words. Editors will review submissions, and reserve the right to edit for space, grammar, and style. Authors submitting an article automatically agree to assign a limited license to ACM if and when the article is accepted for publication. This license allows ACM to publish an article in Computers in Entertainment and to optionally include it in the ACM Digital Library. For more info: newton.lee@acm.org

Editors in chief

Professor Adrian David Cheok
Keio University Graduate School of Media Design

Professor Masa Inakage
Keio University Graduate School of Media Design

Newton Lee
Coauthor of Disney Stories: Getting to Digital

Assistant Editors

Roshan Lalintha Peiris
National University of Singapore
Singapore

Nimesha Ranasinghe
National University of Singapore
Singapore

WWW Administrator

Nimesha Ranasinghe
National University of Singapore
Singapore

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Call for papers

The ACM Computers in Entertainment (CiE) is delighted to announce its new additions of co-editors-in-chief Prof. Adrian David Cheok and Prof. Masa Inakage of Keio University Graduate School of Media Design. Cheok is an expert in Interactive Embodied Media, Entertainment Computing, Mixed Reality and Cultural Computing; Inakage is an expert in Entertainment Design, Media Art, Digital Cinema, and Computer Graphics. With these new appointments, ACM Computers in Entertainment strengthens and expands its commitment to publication of high quality articles in all areas of entertainment.

"We would like to thank Newton Lee for founding the CiE and the great work and stewardship he gave for building up the publication" said Adrian Cheok and Masa Inakage. They further said "It is a vital part of the entertainment industry to link academia to the professional practice of Entertainment Computing."

The focus of the CiE 2010 issues is to gather researchers and practitioners from academia and industry whom are working in multi-disciplinary areas within the computer entertainment field and demonstrate their new contributions. Considering the unexpected high demand for academic paper publications in computer entertainment, we would like to focus a full academic paper segment to preserve the quality of such publications for the 2010 issues. The academic papers will be subjected to rigorous reviewing process, and be seen as the absolute leading academic publication in the field that creates new genres of entertainment. Papers should be submitted online: http://mc.manuscriptcentral.com/cie For more info: cie@acm.org

Topics of interest include but are not limited to:

  • Accessibility
  • Aesthetics
  • Affective Computing
  • Ambient Intelligence
  • Animation Techniques
  • Attention
  • Augmented / Mixed Reality
  • Avatars and Virtual Community
  • Community
  • Cultural Computing
  • Digital Entertainment and Sports
  • Digital Broadcasting/Podcasting
  • Digital Cinema
  • Elderly Entertainment
  • Empathy
  • Entertainment Design Theory
  • Experience Design
  • Funology
  • Graphics Techniques
  • Human-Robots Interaction
  • Interaction Design
  • Interactive Computer Graphics
  • Interactive Theatre
  • Internet Networking Media
  • Learning and Children
  • Location-Based Entertainment
  • Metaverse
  • Mixed Media
  • Mobile Entertainment
  • Multimodal Interaction
  • Narratives / Digital Storytelling
  • New Gaming Audiences
  • Novel interfaces
  • Pervasive and Online Games
  • Physical Computing
  • Robotic Love and Affection
  • Simplicity
  • Situativity
  • Smart Gadgets and Toys
  • Social Impact
  • Social Networking
  • Sound and Music
  • Synesthetic Entertainment
  • Tangible Interfaces
  • User Interfaces
  • Visual Effects
  • Virtual Reality

NEW FOR 2010!

Apart from high-quality academic papers, we plan to have a section for multimedia submissions to be published as a separate on line segment. One page abstract should be provided with all the multimedia submissions. However, a strict reviewing protocol will be administered for the following topics:

  • Novel / research game submission (submission of fully completed and running games)
  • Game art submissions (entertainment art works in mixed media formats)
  • New sounds or music related to entertainment computing
  • "Video papers" - video showing new research or work (using video as the new genre for expressing research works)

Authors

The Magazine’s focus is to provide a forum for researchers from academia and industry-researchers who are working in multi-disciplinary areas within the field of computer entertainment to publish their new contributions. The authors for the magazine will include computer scientists, academic scholars, technology strategists, interaction designers, and anyone working on computer technology in the field of entertainment computing.

Guideline for Authors

Papers and multimedia submissions should be submitted to the editors-in-chief online via the ACM manuscript management system at http://mc.manuscriptcentral.com/cie. Manuscripts should contain no more than 15,000 words. Multimedia submission should contain one page extended abstract. Submissions should include the submission title, abstract, keywords, classification and general terms (refer to http://www.acm.org/class/1998/ for details), name of authors, their affiliation, email, and postal address. The language for the journal is English.

Reviewers

Editors-in-Chief would like to invite you to be part of the core team of 'reviewers' to help ACM Computers in Entertainment from 2010. Please contact co-editor, Adrian David Cheok cie@acm.org to participate as a reviewer of ACM CiE.

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Board of Editors

  • Prof Susumu Tachi,
    Keio University and University of Tokyo (Emeritus Professor)
  • Aaron Walsh,
    Grid Institute
  • Fukumoto Masaaki,
    NTT DoCoMo, Inc. Frontier Technology Research Group
  • Michael Haller,
    Media Interaction Lab, Upper Austria University of Applied Sciences
  • Ken Mogi,
    Sony Computer Science Labs
  • Eric Klopfer,
    Associate Professor of Education at MIT, Director of MIT's Scheller Teacher Education Program (TEP), with a joint appointment at the MIT Media Lab.
  • Dr Xiaomao Wu,
    Crytek
  • Leo Hourvitz,
    Stone School
  • Mk Haley,
    Walt Disney R&D Labs Pittsburgh and Carnegie Mellon University, Entertainment Technology Center
  • Joseph W Marks,
    The Walt Disney Company
  • Marco Roccetti
  • Mark Billinghurst, University of Canterbury Human Interface Technology Lab
  • Cynthia Breazal,
    MIT Media Lab
  • Elaine Chew,
    USC Integrated Media Systems Center
  • Jiungyao Huang,
    National Taipei University
  • Jeff Burke,
    UCLA Center for Research in Engineering, Media and Performance
  • Scott Fisher,
    USC School of Cinema-Television
  • Jonathan Foote,
    FX Palo Alto Laboratory
  • Maribeth Gandy,
    Georgia Tech Interactive Media Technology Center
  • Alan Kay,
    Viewpoints Research Institute
  • Bob Lambert,
    The Walt Disney Company
  • Mark Lasoff,
    Electronics Asia
  • Richard Marks,
    Sony Computer Entertainment America
  • Seymour Papert,
    MIT Media Lab
  • Michael Sanders,
    Industrial Light & Magic
  • Richard Weinberg,
    USC School of Cinema-Television
  • Marco Combetto,
    Electronic Arts
  • D. Michelle Hinn,
    University of Illinois at. Urbana-Champaign
  • Tim Marsh,
    IDM Institue, KEIO-NUS CUTE Center
  • Ajith Perakum Madurapperuma,
    IDM Institue, KEIO-NUS CUTE Center
  • Henry B.L. Duh,
    IDM Institue, KEIO-NUS CUTE Center
  • Vivian Chen,
    Nanyang Technology University
  • Paul Vickers,
    Northumbria University
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Board of Reviewers

  • Wan Tat Chee,
    Universiti Sains Malaysia,
  • Anthony Whitehead,
    Carleton University
  • Pragyan Mishtra,
    Microsoft Corporation
  • James C. Oliverio,
    Digital Worlds Institute
  • Hamidah Ibrahim,
    Universiti Putra Malaysia
  • Junehwa Song,
    Korea Advanced Institute of Science and Technology
  • Pippin Barr,
    IT University of Copenhagen
  • Aladdin Ayesh,
    De Montfort University
  • Jiungyao Huang,
    National Taipei University
  • Konstantinos Chorianopoulos,
    Ionian University
  • Seongil Lee
  • Steven Zhou,
    National University of Singapore
  • Dr. Alyx Macfadyen,
    University of Ballarat
  • Xubo Yang Shanghai,
    Jiao Tong University
  • Dr Ross Brown,
    School of Information Technology,
    QUT, Brisbane, Australia
  • He Gaoqi,
    East China University of Science and Technology
  • Anthony Savidis,
    Institute of Computer Science, Forth
  • Owen Noel Newton Fernando,
    IDM Institute,
    National University of Singapore
  • Michel Simatic,
    Telecom & Management SudParis
  • Andrew Hutchison,
    Curtin University of Technology
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Board of Advisors

  • Wan Tat Chee,
    Universiti Sains Malaysia,
  • Anthony Whitehead,
    Carleton University
  • Ernest Adams,
    Consultant
  • Lew Adams,
    Intel
  • Miguel de Aguilera,
    University of Malaga
  • Robert Aiken,
    Argonne National Laboratory
  • Chris Albano,
    Avid Technology
  • Kevin C. Almeroth,
    UCSB Computer Science Department
  • Dennis Anderson,
    St. Francis College
  • Steve Anderson,
    Electronic Arts
  • Wendell Bailey,
    Consultant
  • Leandro Balladares,
    National Polytechnic Institute
  • Miki Baumgarten Miki,
    Baumgarten Media & Arts Education Services
  • David Belanger,
    AT&T Labs
  • Steven Berman,
    Berman & Co., UCLA, TUPC, Ministry of Economic Dev.
  • Regina Bernhaupt,
    Universität Salzburg
  • Brett Bilbrey,
    Apple Computer
  • Mark Billinghurst,
    University of Canterbury Human Interface Technology Lab
  • Seamus Blackley,
    Creative Artists Agency
  • Tina Blaine,
    Carnegie Mellon Entertainment Technology Center
  • Candace Bowen,
    Women in Film
  • Danah Boyd,
    Microsoft Research
  • Karlheinz Brandenburg,
    The Fraunhofer Institute & Ilmenau Technical University
  • Cynthia Breazeal,
    MIT Media Lab
  • Jeff Burke,
    UCLA Center for Research in Engineering, Media and Performance
  • Yong Cao,
    Virginia Tech
  • Pablo Cesar,
    Centrum voor Wiskunde en Informatica
  • Adrian David Cheok,
    Keio University Graduate School of Media Design
  • Elaine Chew,
    USC Integrated Media Systems Center
  • Konstantinos Chorianopoulos,
    Athens University
  • Marco Combetto,
    Microsoft Research
  • Thomas Connolly,
    University of the West of Scotland
  • Brian Connor,
    Industrial Light & Magic
  • Filippo Costanzo,
    Activision
  • Antonio Criminisi,
    Microsoft Research
  • Nicholas Crincoli Morrison & Foerster
  • Rick Dean,
    THX
  • Zhigang Deng,
    University of Huston
  • Ajay Divakaran,
    Sarnoff Corporation
  • Allison Dollar,
    Interactive TV Alliance
  • Maya Draisin,
    International Academy of Digital Arts & Sciences
  • Richard Edlund,
    Richard Edlund Films
  • Magy Seif El-Nasr,
    Simon Fraser University
  • Bran Ferren,
    Applied Minds
  • Kenneth Fields,
    University of Calgary & Peking University
  • Scott Fisher,
    USC School of Cinema-Television
  • Jonathan Foote,
    FX Palo Alto Laboratory
  • Chris Ford,
    Pixar Animation Studios
  • Krystina Madej,
    Georgia Tech
  • Stephane Maes,
    Oracle
  • Rick Mandler,
    ABC Enhanced TV & The Walt Disney Internet Group
  • Don Marinelli,
    Carnegie Mellon Entertainment Technology Center
  • Aaron Markham,
    NBC Universal
  • Richard Marks,
    Sony Computer Entertainment America
  • Nancie S. Martin,
    Consultant
  • Robert E. McGrath,
    University of Illinois at Urbana-Champaign NCSA
  • Kashyap Merchant,
    Motorola
  • Edmond Mesrobian,
    Real Networks
  • Donna Mitroff,
    Mediascope
  • Janet Murray,
    Georgia Tech
  • Nicholas Negroponte,
    One Laptop per Child
  • Ulrich Neumann,
    USC Integrated Media Systems Center
  • Jim O'Brien,
    Building4Media
  • Francois Pachet,
    Sony Computer Science Laboratory Paris
  • Shelly Palmer,
    Palmer Intermedia
  • Seymour Papert,
    MIT Media Lab
  • William Russell Pensyl,
    Nanyang Technological University
  • Anna Marie Piersimoni,
    American Film Institute
  • Dana Plautz,
    P.S. Design, LLC
  • Paul Provenzano,
    Academy of Interactive Arts and Sciences
  • Francis Quek,
    Virginia Tech
  • Matthias Rauterberg,
    Technical University of Eindhoven
  • Stephen Reid,
    NCsoft Europe
  • Glenda Revelle,
    Sesame Workshop
  • Craig Reynolds,
    Sony Computer Entertainment America
  • Abdennour El Rhalibi,
    Liverpool John Moores University
  • Maria Rizzo,
    Experimenta Media Arts
  • Jeff Rochlin,
    The Walt Disney Company
  • Chris Romero,
    Nickelodeon
  • Kim Rose,
    Viewpoints Research Institute
  • Maria Roussou,
    University College London
  • Mark Rowen,
    DreamWorks SKG
  • Michael Sanders,
    Industrial Light & Magic
  • Jesse Schell,
    Carnegie Mellon Entertainment Technology Center
  • Elisabeth Freeman,
    The Walt Disney Internet Group
  • Eric Freeman,
    The Walt Disney Parks & Resorts Online
  • Rajit Gadh,
    UCLA School of Engineering and Applied Science
  • John Gage,
    Sun Microsystems
  • Maribeth Gandy,
    Georgia Tech Interactive Media Technology Center
  • Max Gasparri,
    Warner Bros.
  • Jonathan Gay,
    Adobe (Macromedia Flash)
  • David Gelernter,
    Yale University
  • Claude Ghaoui,
    Liverpool John Moores University
  • Athomas Goldberg,
    Sun Microsystems Game Technologies Group
  • Ken Goldstein,
    Shop.com
  • Cesar A. Gonzales,
    IBM T. J. Watson Research
  • Jeff Gralnick,
    E-splosion Consulting & NBC
  • Scott Le Grand,
    nVidia
  • Greg Hale,
    Walt Disney World Resort
  • Steve Harrison,
    Virginia Tech
  • Victor Harwood,
    Digital Hollywood
  • Carrie Heeter,
    Michigan State University
  • Robert Hess,
    Lucent Technologies (Bell Labs)
  • John Hildebrand,
    Consultant
  • Danny Hillis,
    Applied Minds
  • Michelle Hinn,
    University of Illinois at Urbana-Champaign
  • Tomlinson Holman,
    TMH Corporation and USC School of Cinema-Television
  • Junichi Hoshino,
    University of Tsukuba
  • Eldon C Hylton,
    International Media Centre Ltd.
  • Masa Inakage,
    Keio University
  • Xeni Jardin,
    Boing Boing
  • Michael B. Johnson,
    Pixar Animation Studios
  • Quincy Jones,
    Quincy Jones Media Group
  • Jean-Claude Junqua,
    Panasonic Research
  • Yasmin Kafai,
    University of Pennsylvania
  • Andrea Kalas,
    British Film Institute
  • Alan Kay,
    Viewpoints Research Institute
  • Alex Kelly,
    Fox Filmed Entertainment
  • William Kendall,
    Vivendi Universal Games
  • James Kennedy,
    THQ
  • Bill Kinder,
    Pixar Animation Studios
  • Kimberly King-Burns,
    Greenbridge Media & Convergenz/Solutions
  • Leonard Kleinrock,
    UCLA Computer Science Department & Nomadix
  • Elina Ollila,
    Nokia Research Center
  • Bernie Krause,
    Wild Sanctuary
  • Will Kreth,
    Time Warner Cable
  • Chris Kyriakakis,
    USC Viterbi School of Engineering
  • Bob Lambert,
    The Walt Disney Company
  • Mark Lasoff,
    Electronic Arts
  • Gary Lauder,
    Lauder Partners & ICTV
  • Bob Liang,
    Intel
  • Debra Lieberman,
    UCSB Human-Computer Interaction Research Group
  • Alex Lightman,
    IPv6 Summit
  • Lee Lorenzen,
    Shop.com
  • Artur Lugmayr,
    Tampere University of Technology
  • John Underkoffler,
    Consultant
  • Athanasios Vasilakos,
    University of Western Macedonia
  • Michael Vernick,
    Avaya Labs
  • David Vogler,
    NBC Universal Digital Media Group
  • Peter Vorderer,
    USC Annenberg School for Communication
  • Fabian Wagmister,
    UCLA HyperMedia Studio
  • Scott Watson,
    Buena Vista Datacasting
  • Susie Wee,
    HP Labs
  • Richard Weinberg,
    USC School of Cinema-Television
  • David Wertheimer,
    USC Entertainment Technology Center
  • Kevin Kok-Wai Wong,
    Murdoch University
  • Dean Wright Paraval,
    Frozen Lake Productions
  • Stephanie Wukovitz,
    Consultant
  • Jennifer Yan,
    Motorola
  • Hiroshi Yasuda,
    University of Tokyo
  • Gino Yu Hong Kong,
    Polytechnic University MERECL
  • Heather Yu,
    Panasonic Research
  • Steven Zhou,
    National University of Singapore
  • Roger Zimmermann,
    National University of Singapore
  • Isa Seow,
    Motion Picture Association of America (MPAA)
  • Cyrus Shahabi,
    USC Integrated Media Systems Center
  • Kerry Shea,
    The Jim Henson Company
  • Chia Shen,
    Harvard University
  • Tiffany Shlain,
    The Webby Awards
  • Ralph Simon,
    Mobile Entertainment Forum
  • John R. Smith,
    IBM T. J. Watson Research
  • Tom Snook,
    New World Symphony
  • Juan Carlos Soto,
    Sun Microsystems
  • Greg Thagard,
    Consultant
  • Kimberly Till,
    Taylor Nelson Sofres
  • Philip Torr,
    Oxford Brookes University
  • Naoko Tosa,
    Kyoto University
  • Larry Tuch,
    Narrative Concepts
  • Gavin Schutz,
    Ascent Media
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