ACM - Computers in Entertainment

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Computers in Entertainment [Vol. 16, No. 4] View Full Citation in the Digital Library

Computers-in-Entertainment Ends Its Run

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In this issue

Using Text-to-Speech to Prototype Game Dialog
Voice acting is common in computer games in many genres. The recording and processing of voice acting is a time-consuming process that involves, for instance, voice actors, directors, audio engineers, ...
Fast Captions
With the ongoing prolific expansion of the size of the World Wide Web, the quantity of video content is also expanding. With this massive increase in size, users encounter a ...
Aspects of Independent Game Production
Recent years have witnessed independent game production rise to a prominent position in the digital game industry. Be it by the fresh, innovative take it brought to the scene or ...
Fast and Realistic Reflections Using Screen Space and GPU Ray Tracing—A Case Study on Rigid and Deformable Body Simulations
The realistic representation of light within a computational domain is not a trivial task. Although several rendering approaches exist, the ray tracing technique is highly regarded as robust and realistic; ...
Makeup Creativity Enhancement with an Augmented Reality Face Makeup System
This study presents a novel interactive face makeup system that aims to support users to improve makeup creativity. In this system, facial feature points were tracked by Kinect and mapped ...