ACM - Computers in Entertainment

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Theoretical and Practical Computer Applications in Entertainment

Computers in Entertainment [Vol. 16, No. 3] View Full Citation in the Digital Library

The Development of a Systems Development Methodology for Location-Based Games

Currently, there is a lack of systems development methodologies (SDMs) suitable for the development of location-based games. This research introduced a newly developed SDM to aid in the development process of location-based games, called the ... Read More »

In this issue

The Caixa de Pandora Game
This article presents the development issues and evaluation results of a serious game called Caixa de Pandora (Pandora's Box, in English), developed to train health professionals to care for women ...
Network-Based Procedural Story Generation
Procedural story generation has become an important research area due to its attractiveness to computer entertainment applications. Several approaches have been proposed to create procedural stories for games based mainly ...
This article proposes the Persona method. The goal of the prosposed method is to learn and classify the facial actions of actors in video sequences. Persona is based on standard ...
Designing and Evaluating Games for Mindfulness
This research investigates the relationship between mindfulness and digital games, by identifying which aspects of mindfulness can be trained by digital games and which game elements influence factors of mindfulness. ...
Validation of EGameFlow
The development of a relevant model for measuring user enjoyment of video game play has received a great deal of attention in game-based and flow-based literature. EGameFlow, a self-report scale ...