ACM - Computers in Entertainment

June 2017 Archive

AI Will Deliver Positive and Negative Results to the M&E Ecosystem

June 28, 2017

The M&E industry is in a mell of a hess trying to reach, entertain and retain viewers young and old. The folks with the most technology and who know how to use it seem to have a decided edge. But then people - especially the younger crowd - are involved and they are predictably unpredictable. We're in the midst of defining TV (screen size, location, usage), how we're going to develop and deliver all the content and best of all who will pay for it all. Yesterday is a distant memory and tomorrow isn't too clear either. As a friend says "we live in interesting times." Well at least it will be entertaining.
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Enhanced Creative Tools Being Released into the Wild

June 21, 2017

More powerful graphic processor units and a series of new development tools combined with the creativity of filmmakers have set the stage for a spurt of new immersive films to emerge. As VR camera prices continue to drop (and improve) VR production is getting better as filmmakers experiment as to what works and what doesn't. Directors like Doug Liman have done a lot to put the viewer in the center of and in control of the story. It's surprising what a new generation of hardware and refined software can do in the hands of today's creative talents who are determined to make visual storytelling more compelling.
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Diversity in M&E Should Be the Norm, Not the Exception

June 14, 2017

She took on a Mummy, Top Gun ace, slew of pirates, slimey alien, galaxy guardians, beach hulks, a king with a sword and more. Still Wonder Woman director Patty Jackson showed the industry that when it comes to stuff people want to see - great video content - they're gender blind. Now all the knuckle-draggers have to do is realize that the best man for the job say 50 percent of the time might be a woman. Of course we need to address things like color bias, equal pay also but jeezz one step at a time. Wonder Woman is on the way to deliver $300M in the US and 4X that worldwide, her film's success might show the industry (and others) we have too many other challenges to simply ignore or dismiss half of the population.
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The Right Content on the Right Device at the Right Time

June 7, 2017

Every corner of the entertainment ecosystem is changing and it could benefit everyone. Better, less expensive equipment. New channels of distribution for filmmakers and ravenous content consumers. A breath of fresh air as to how people view the material whenever, wherever, however they want. Shredding the concept that someone else should tell you what to watch, where to watch it, when to watch it. Exceptional ways of thinking about how we monitize the content that enables content idea, shooting, production people to do what they love and find an eager audience. Why did we qualify this with "could?" Because people who feel it's cool to purloin content don't hurt companies they hurt people - creatives, intermediaries, viewers. Just saying no thanks is a start to making our M&E entertaining.
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