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January 2016 Archive


It’s Getting Harder to Justify Moving to New Devices

Jan. 29, 2016

PC sales are flat to down, tablet sales are off, smartphones are flat all except for Apple but since they aren't having eye-popping growth all their sales don't count. But all of the devices look/act about the same so why buy new every time they decide they need some more profit? We're not abandoning them. We're just trying to figure out how to use 50 percent of what we bought them for then we'll buy some more new things. Right now I'll just beef up what I've got and get to know it. Don't worry I'll be back...soon.
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Boomer Market Getting More Active, More Interesting

Jan. 26, 2016

We know you've dug into the Big Data, done the analytics and have profiled the millenials you want to reach. In your rush don't forget that while they will eventually have money, boomers have money now. And they're not afraid to use it. They buy for themselves and their kids' rug rats who also want tech things and a whole lot more. Ignoring them ignores the majority of your country's largest group of folks with money today. And every day there are more and more of them graduating to the new here and now generation.
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It’s Time to Civilize the IoT Wild West

Jan. 20, 2016

You can be forgiven for missing the fact that CTA (Consumer Technology Association) changed its name just prior to CES and you might have missed the fact that there seemed to be a lot of companies and organizations promoting their visions of tommorrow for the Internet of Things, smart homes, smart cars, smart content and smart darn near everything. There was a lot of "here's what we want you to buy this year but here's what you're going to want five years from now." Sure it was confusing but it could be a peek of the changes CTA is making to help the industry help itself and help consumers buy products that actually work together as the technology world evolves. Breakthrough technology is nice but technology you can buy and use is a lot more fun.
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What Photographers Need to Make the Flight and Shoot Go Smoothly

Jan. 19, 2016

Lynette Kent, noted photographer gives folks some hints on how to plan and pack their gear for long photo trips especially to help them get by airport and airline security and weight restrictiions.
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More Devices Just Means More, Not Better Ads

Jan. 19, 2016

You'd think now that we're checking news, information, content on every device we use - and remember we average five - we'd have more "opportunities" to see more real good/great ads. Sorry to disappoint you most of the ads are still the same...easily overlooked, forgotten. For the right price you can put your ad anywhere it seems. Now folks are getting creative and making the ads native - that's ad talk for it looks like editorial. Of course that doesn't mean you'll see it, recognize it, believe it but ad folks hope you will.
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Traditional Animation Vs. Digital

Jan. 17, 2016

The illusion of motion and change in a rapid display of a sequence of still, static images with minor significant changes is the technical definition of what generalized animation is. Animation today has come a long way in a short series of years since it’s first appearance in France by science teacher Charles-Emile Reynaud in 1877.
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Film to Digital: The Growth of Cinema

Jan. 17, 2016

Over time, technology has advanced and thrived to improve in areas such as the film industry. In the current time period, we may over look or not have noticed films true transformation. From analog to digital, many of us only see the end product of a great change in how movies are made and their process from initial producing to distribution.
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History and Evolution of Video Games

Jan. 17, 2016

The history and evolution of video games have heavily influenced my life growing up. The first video game I ever played was Metal Gear Solid on the PlayStation in 1998. It’s always something that I’ve been interested in and I decided to dive in and learn the origin of how they began. The gaming industry has evolved and has gone through many changes throughout the generations, such as, storytelling, graphical enhancements, online multiplayer, voice acting, franchises, video game consoles, and of course player audience.
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Communication

Jan. 17, 2016

Communication is exchanging information between living organisms. All the living organism communicates to each other via some sorts of ways. It usually occurs through visual, auditory, or biochemical means. Exchanging information is necessary for the ones to survive and thrive into life. Human communication is unique for its extensive use of language. It plays critical role in every aspects of human lives. It unites the whole species together, and help them to evolve into better beings.
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Artificial Intelligence (AI)

Jan. 17, 2016

In today’s world, technology has come a long way indeed. As a Game Art & Design student at Woodbury University, I myself have worked first-hand with some of the easier code and built-in features to programs that aim at making systems intelligent. Even though it is not thinking, feeling, or self-aware, it could still be considered artificial intelligence.
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