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Workflow on the Edge...Behind the Scenes Production of Invisible the Episodic VR Series

April 19, 2017

The most common question we get when we point people to Doug Liman's VR series Invisible is how did they shoot and produce it. VR is finally becoming real and real attractive to indie filmmakers and viewers and people want to know. Well, we didn't know so we talked to the person who did all the work - Lewis Smithingham, 30 ninjas. Production and post of any film is the unglamorous part of the content industry but it is also what makes good video good video. Despite his hectic schedule Lewis took the time to discuss and explain the ins and outs of great VR shooting and production to give the viewer an experience that he/she won't soon forget. Like most filmmakers he's was willing to share to what he has learned to help VR films become standard fare for an eager audience.
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Service Providers, Advertisers Have to Pay Closer Attention

April 19, 2017

The content industry is all aflutter as they head for Vegas and NAB because things are changing and content delivery, ad production, ad buying people aren't really sure if change is a good thing. Indie filmmakers are seeing new distribution opportunities (ways to get their stuff seen) and content consumers are finding new ways to make their voices heard. As someone recently said, FANG (Facebook, Amazon, Netflix, Google) has mucked up a perfectly good business model and allowed the viewer determine what he/she wants to watch when and where folks want to watch it...and what they don't want to watch! The challenge will be to see how the infrastructure industry handles 7 billion folks picking their own stuff. Maybe the abnormal heart rhythm will become the new normal.
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Making Streaming Content Enjoyable for Everyone

April 12, 2017

Yes Google is getting back to the point where they can make a ton of money selling ad space on YouTube (along with your online activity data) but they have ambitions like everyone else. It's their own streaming video/movie/content channel. Ok it's not Netflix, Amazon Prime, Sky or Rogers but it's only $35 a month (whooppee!). My issue is that there is too much really insanely great indie filmmaker work out there to bother with the YouTube stuff. At NAB everyone will be hustling their solutions and hoping to gawd everyone doesn't get on the iNet or airwaves at the same time. Fortunately industry executives will get right on that little problem next month and by the time we're all needing a video fix it will be there...they hope.
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Good Influencer Reviews Begin with Great Leaders

April 5, 2017

We have never followed Snoop Dogg, Kim Kardashian, Pewdiepie or heck anyone. Following sounds too much like stalking and that creeps us out! When we want to learn about a certain product, subject we ask people we trust, respect who know what they're talking about. People who buy/use products do the same thing. And those people have gained that expertise by using the product/service, dealing with the company under a broad range of situations. They know the company and the people behind the product/service. That reputation is built one customer at a time not by how many influencer followers they have but their well earned reputation. In other words the influence starts at the top and permeates every aspect of the company's decisions, actions. Sorry Snoop, Kim, Pew you don't impress, influence me much. Life is too short, money too precious to be influenced by anything less. At least that's what we've learned.
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Filmmakers Expand Their Skill Set in New Environment

March 30, 2017

Indie filmmakers learn a lot from their mentors, their peers, film schools, almost everyone they meet - new ideas, new techniques, new solutions. The produce super entertainment for people around the globe to enjoy. What I haven't heard too often is getting their creative work seen by real people. And today with so many viewing options and a dizzying array of content...how do you market it to keep your film work in front of eyeballs to enjoy (and pay for). Nicole and Chris Sobchack's recent release of a hilarious episodic series ,Please Tell Me I'm Adopted! gives you an inside view of what it takes to produce the film of your choice and get it seen. See what Nicole and Chris learned along the way as well as their sequel and future filmmaking plans.
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So, You’re Going to Solve the DDoS, Hacker Problem

March 22, 2017

The Internet of Things - cars, homes, offices, shipping containers, shopping carts, clothes, devices, everything - is a fantastic dream. You will constantly in touch with your stuff and everyone else on the spinning blue marble so the world will literally be at your fingertips. Of course you and your stuff will also be in reach of everyone as well. But that's okay because it makes everyone equal except when it doesn't. The challenge is the individual things that are connected are targets for hackers, whackers and cyberthieves. Nothing worse than your thing(s) filled with malware or being held for ransom until you cough up a few hundred Bitcoins and hope there is such a thing as honor among thieves. If not you are so ****ed or worse.
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Content Folks Focus on the Technical Issues of Entertainment

March 15, 2017

VR is so real it led off the four-day HPA conference down in Palm Springs but it was only the tip of the iceberg of what technicall creative pros are doing way above and beyond (better) than what your kids post every day on YouTube. This is the event where the pros roll up their shirt/blouse sleeves to talk about how they're going to ensure quality content is produced and distributed. Yes the studio, production company and network pros also spent a lot of time figuring out the new OTT (Over The Top) streaming of content everywhere, anywhere, anytime to any device. Yes we do live in interesting times.
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Encyclopedia of Computer Graphics and Games

March 12, 2017

Encyclopedia of Computer Graphics and Games An authoritative reference work covering the history, technologies, and trends of computer graphics and games catered to industry professionals and academic communities worldwide, the encyclopedia https://meteor.springer.com/computergraphics is part of Springer’s prestigious major reference works program which aims to bring together the world’s renowned scholars ...
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Toys are Getting Smarter, More Educational but Riskier

March 7, 2017

Admit it. See all the new toys for kids and they make you want to be one again (still?). And if you want the world to think AI and robots everywhere are the natural order of things what better way than make them an integral part of a person's life right at the start? Of course how deviously simple. Kids aren't suspicious like you. They get a friendly little toy that talks with them, shares information, ideas, photos, whatever and hey it's gotta be a good thing. But kids tend to share too much don't they and the toys shares with someone else and pretty soon you're in deep pucky. They can be hacked and held for ransom and stuff that goes on at home is suddenly...everywhere. Crap so much for an innocent toy!
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Sundance Spotlights Tomorrow’s Content Developers

March 1, 2017

OK everyone is fighting to deliver you content -- YouTube and respectable channel folks around the globe. They're delivering to folks who have TV sets but fewer of them). But according to the folks at MWC (Mobile World Congress) the real plaything is the device you've got in your hand. Big deal. Everyone knows it's all about great content and that comes from great filmmakers (4K/HDR and VR). These driven men, women showed off fantastic stuff at the Sundance Film Festival and they're showing even more at all of the festivals around the globe. Put down the cat/dog/stupid guy trick stuff and check out what really counts...fantastic, professional content from folks who want only a couple of things - cheers and monitization.
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