ACM - Computers in Entertainment

What went wrong? A survey of problems in game development

By Fábio Petrillo, Marcelo Pimenta, Francisco Trindade, Carlos Dietrich
SPECIAL ISSUE: Media Arts and Games, [Vol. 7, No. 1]

DOI: 10.1145/1486508.1486521

Despite its growth and profitability, many reports about game projects show that their production is not a simple task, but one beset by common problems and still distant from having a healthy and synergetic work process. The goal of this article is to survey the problems in the development process of electronic games, which are mainly collected from game postmortems, by exploring their similarities and differences to well-known problems in traditional information systems.

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