ACM - Computers in Entertainment

Transition Contour Synthesis with Dynamic Patch Transitions

By John Ferraris, Feng Tian, Christos Gatzidis
Theoretical and Practical Computer Applications in Entertainment, [Vol. 15, No. 1]

DOI: 10.1145/3001698

In this article, we present a novel approach for modulating the shape of transitions between terrain materials to produce detailed and varied contours where blend resolution is limited. Whereas texture splatting and blend mapping add detail to transitions at the texel level, our approach addresses the broader shape of the transition by introducing intermittency and irregularity. Our results have proven that enriched detail of the blend contour can be achieved with a performance competitive to existing approaches without additional texture, geometry resources, or asset preprocessing. We achieve this by compositing blend masks on-the-fly with the subdivision of texture space into differently sized patches to produce irregular contours from minimal artistic input. Our approach is of particular importance for applications where GPU resources or artistic input is limited or impractical.

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