ACM - Computers in Entertainment

Multimedia tools and applications (MTAP) an international journal

By Marco Roccetti
Theoretical and Practical Computer Applications in Entertainment, [Vol. 2, No. 3]

DOI: 10.1145/1027154.1027165

The demand for networked consumer systems and devices is large and growing rapidly. At home, in a car or truck, at work or at play, Internet users want transparent internetworking of their systems and devices to provide them entertainment, information, and communications. This internetworking should be on-demand and should be set up with whomever or whatever users want, regardless of time or location. As a result, consumer networking is gaining increasing attention from industry, spawning a range of dramatically different solutions in different environments such as wireless, wireline, and power-line communications systems. These environments have their own strengths and challenges to overcome. The scope of consumer networking spans from the body area and personal area networks to home and wide area networks. In the not too distant future, we will see Ad hoc networks augmented with sensors sharing network information that enables devices and systems to seamlessly interact with Internet and wide area wireless systems such as WiFi, 3G and future 4G networks. This phenomenon, "Consumer Communications and Networking", has been attracting many researchers in diverse areas from networking to consumer electronics. The focus of this Special Issue is to present the latest approaches and technical solutions in the area of consumer and home networking.

Copyright © 2019. All Rights Reserved

Full text is available in the ACM Digital Library