ACM - Computers in Entertainment

Java technologies for games

By Doug Twilleager, Jeff Kesselman, Athomas Goldberg, Daniel Petersen, Juan Carlos Soto, Chris Melissinos
Theoretical and Practical Computer Applications in Entertainment, [Vol. 2, No. 2]

DOI: 10.1145/1008213.1008242

Network games are the fastest growing segment of the games market. The technologies required to build these massively networked games is evolving at a rapid pace. There are many components to these technologies. There are server, desktop client, and mobile client technologies which enable these connected games. This article provides on overview of the server, desktop, and mobile technologies that are available to build a networked game with Java technology.

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