ACM - Computers in Entertainment


Theoretical and Practical Computer Applications in Entertainment

Computers in Entertainment [Vol. 9, No. 3] View Full Citation in the Digital Library

Future entertainment technologies

Today's computer games provide a realistic visual output combined with a convincing sound sensation. However, another important perception channel, the proprioceptive sensation, is insufficiently addressed. In particular the perception of spatial distances, which is typically ... Read More »


In this issue

Alice on both sides of the looking glass
The "Virtuality Continuum" describes the possible variety of mixed reality setups between virtual environments and the real world depending on the ratio of digital and physical elements. We study here ...
Performer-centered visual feedback for human-machine improvisation
This article describes the design and implementation of the Multimodal Interactive Musical Improvisation (Mimi) system. Unique to Mimi is its visual interface, which provides the performer with instantaneous and continuous ...
Experiences with rapid mobile game development using unity engine
In this work, we describe our experiences with FunCopter, a casual game we have designed and implemented using Unity engine, suitable for portable devices. We emphasize some general principles, particularly ...
Investigation of the antecedents and consequences of gamer satisfaction
New game technologies are changing the way people learn, play, socialize and participate in civic life. However, designing good games is challenging and expensive. While technologies have been improving swiftly, ...
Player experience and technical performance prospects for distributed 3D gaming in private and public settings
Distributed gaming enables access to interactive media from devices based on different platforms. It facilitates users to enjoy video games in various environments without the need for using a single ...
Security, privacy, and personalization
The success of the next-generation of interactive TV systems will depend on the type and form of user interaction these systems can support. New services like social TV, direct image, ...
Users' (Dis)satisfaction with the personalTV application
The overabundance of content on online video platforms has made intelligent recommender systems that assist users in finding content matching their personal preferences indispensable. This article reports on a study ...
Social TV
Internet Television (IPTV) is emerging as a new delivery method for offering access to digital TV and interactive services which potentially merge the “lean back” broadcast experience with more bidirectional ...
Adoption versus use diffusion of iDTV in flanders - personalized television content as a tool to cross the chasm?
Digital television was introduced to the Belgian market in 2005, which is fairly late compared to other European countries. By 2010, in Flanders the 50% penetration threshold of digital television ...