ACM - Computers in Entertainment


Theoretical and Practical Computer Applications in Entertainment

Computers in Entertainment [Vol. 9, No. 2] View Full Citation in the Digital Library


In this issue

An affective interactive audio interface for Lovotics
The aim of the "Lovotics" (Love + Robotics) research is to accomplish an amicable relationship between humans and robots to create a sentimental robotic system that is engaged in a ...
Liquid interface
We present a new methodology based on ferromagnetic fluids in which the user can have direct interaction (input/output) through a tangible and malleable interface. Liquid Interfaces uses the physical qualities ...
Poetry mix-up
Computer technology has become exceedingly integrated with modern culture, which prompted us to introduce and explore the avenues of integrating aesthetics with technology, familiar ground of modern society. With the ...
Connected online and offline safe social networking for children
Children today are more connected and active on the Internet. Their extensive use of online social networks, which ultimately could have perplexing effects on the recognition of their identity and ...
Entertainment beyond divertissment
Computer games today represent one of the most important businesses in the IT industry, as well as one of the prominent means of entertainment chosen by children and adults. Their ...