ACM - Computers in Entertainment


Theoretical and Practical Computer Applications in Entertainment

Computers in Entertainment [Vol. 8, No. 3] View Full Citation in the Digital Library


In this issue

Accessible Multimodal Media Center Application for Blind and Partially Sighted People
We present a multimodal media center interface designed for blind and partially sighted people. It features a zooming focus-plus-context graphical user interface coupled with speech output and haptic feedback. A ...
A Method for Wearable Projector Selection that Considers the Viewability of Projected Images
Many projects and practices can now support user tasks by presenting images on the floor or wall using a mobile projector. However, unstable images make communication and task support difficult. ...
Exploitation of Contextual Affect-Sensing and Dynamic Relationship Interpretation
Real-time contextual affect-detection from open-ended text-based dialogue is challenging but essential for the building of effective intelligent user interfaces. In our previous work, an affect-detection component was developed, which was ...
LightTracker
In this article we present LightTracker -- an open-source toolkit for vision-based multi-touch setups. Using this toolkit, we can dynamically create and manipulate the image processing pipeline at runtime. After ...
Move, Beam, and Check! Imagineering Tangible Optical Chess on An Interactive Tabletop Display
This article presents Tangible Optical Chess, a tangible version of Optical Chess, a strategy game implemented on an interactive tabletop display. We discuss the design and implementation of both systems ...
Recommending Rides
This article presents a study intended to inform the design of a recommender system for theme park rides. It examines the efficacy of psychometric testing for profiling theme park visitors, ...