ACM - Computers in Entertainment


Special Issue: Advances in Computer Entertainment Technology

Computers in Entertainment [Vol. 8, No. 2] View Full Citation in the Digital Library


In this issue

Animated paper
In recent years, there has been a surge in the number of available rapid prototyping tools, making it easier than ever to create functioning prototypes with minimal technical background and ...
Charisma
The MPEG-4 standards define a technique for 3D facial and body model animations (FAPS/BAPS respectively), as seen in animation systems such as Greta. The way this technique works is in ...
ImpAct
This article explores direct touch and manipulation techniques for surface computing environments using a specialized haptic force feedback stylus, called ImpAct, which can dynamically change its effective length and equipped ...
Interactive simulations to help teenagers cope when a parent has a traumatic brain injury
Traumatic brain injury (TBI) is a leading cause of long-term disability and death worldwide. This article describes an ongoing research project to design, develop, and evaluate interactive learning simulations that ...
PuzzleTale
We describe the design and development of PuzzleTale, an interactive storytelling system that makes use of tangible puzzle pieces on the surface of an interactive table. In the PuzzleTale system, ...
QoE assessment in haptic media, sound, and video transmission
In this article we investigate the effect of playout buffering control in haptic media, sound, and video transmission via QoE (Quality of Experience) assessment. We assess the operability of the ...
The music pattern
This article introduces the Music Pattern, a musical tabletop application that enables both novice and musically trained users to compose and play music in a creative and intuitive way. We ...
Understanding how the affective quality of motion is perceived in the user interface
More than ever, entertainment is being serviced via digital media. In this context, the user interface design must consider emotion, since it is a key aspect of entertainment. To approach ...