ACM - Computers in Entertainment

Theoretical and Practical Computer Applications in Entertainment

Computers in Entertainment [Vol. 5, No. 3] View Full Citation in the Digital Library

A word from the editor

Welcome to ACM Computers in Entertainment, a premier online magazine featuring video interviews with leading professionals and interesting articles on entertainment technology and its applications. Read More »

In this issue

Interview with Chris Kyriakakis
Chris Kyriakakis is Associate Professor of Audio Signal Processing at the University of Southern California's Viterbi School of Engineering, and he is Deputy Director of the Integrated Media Systems Center ...
Interview with David Wertheimer
David Wertheimer is Executive Director of the Entertainment Technology Center (ETC) at the University of Southern California. Prior to his ETC post, he was the executive director of USC's Institute ...
Human trials
Human Trials is simultaneously a public/private and embodied/disembodied performance. One user enters an immersive virtual environment and is led on an absurd quest. The challenges appear to be about control ...
Quantitative and visual analysis of the impact of music on perceived emotion of film
This article presents quantitative and visual methods for the analysis of the effect of music on emotion perceived in film. We discover strong, visible, and quantifiable trends in the effect ...
The gameplay visualization manifesto
As massively multiplayer online games gain popularity, there has been a concomitant increase in their size and complexity, both technically and in terms of player usage. Quality assurance for such ...
The VoodooIO gaming kit
Existing gaming controllers are limited in their end-user configurability. As a complement to current game control technology, we present the VoodooIO Gaming Kit, a real-time adaptable gaming controller. We introduce ...
You oughta be in pictures
A golden age of old worlds, new worlds and hybrids.