ACM - Computers in Entertainment


Interactive entertainment

Computers in Entertainment [Vol. 5, No. 1] View Full Citation in the Digital Library

A word from the editor

Welcome to ACM Computers in Entertainment, a premier online magazine featuring video interviews with leading professionals and interesting articles on entertainment technology and its applications. Read More »


In this issue

Interview with George Lucas
In this special January 2007 issue on Interactive Entertainment, the Interviews column features a video interview with George Lucas on October 4th, 2006 at the University of Southern California. On ...
Scholarship
In this special January 2007 issue on Interactive Entertainment, the Interviews column also features the keynote speeches by our distinguished editorial board members Quincy Jones and Alan Kay at the ...
Planning algorithms for interactive storytelling
Interactive storytelling (IS) is an important research topic in the broader area of interactive digital entertainment. Research in IS focuses in the search for techniques that allow the creation of ...
An implementation of real-time 3D interactive drama
Interactive fiction and adventure video games are narrative genres which provide the player with the option of acting as the main character of the story. However these genres do not ...
Combining gameplay and narrative techniques to enhance the user experience of viewing galleries
Owing to high production costs, the reuse of film and television broadcast content in spin-off merchandise is often necessary. Games and DVDs are popular spin-off products, and when aimed at ...
An aircraft cabin wireless system for games and video entertainment
Current aircraft cabin systems utilize a wired network topology and offer only limited passenger entertainment services. In this article we explore the feasibility of utilizing a wireless network to reduce ...
A report on the crossmedia game epidemic menace
Crossmedia games employ a wide variety of gaming interfaces based on stationary and mobile devices to facilitate different game experiences within a single game. This article presents the crossmedia game ...
Pervasive game flow
Player enjoyment is perhaps the most important issue in successful game design, but so far it has not been addressed in the area of pervasive games. Departing from the general ...
Around the universe in twelve days
A strategic exploration of the ongoing evolution of computers and entertainment
IMMERSCOM 2007
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