ACM - Computers in Entertainment


3rd anniversary issue

Computers in Entertainment [Vol. 4, No. 4] View Full Citation in the Digital Library

A word from the editor

Welcome to the ACM Computers in Entertainment, a premier online magazine featuring video interviews with leading professionals and interesting articles on entertainment technology and its applications. Read More »


In this issue

Interview with Masa Inakage
Masa Inakage is a professor of the Faculty of Environmental Information at Keio University, president of the Media Studio, a member of ACM SIGGRAPH Executive Committee, and a member of ...
Interview with Lee Jay Lorenzen
Lee Jay Lorenzen is a highly successful serial entrepreneur with more than 26 years of experience developing software and founding and/or funding numerous software ventures and non-profit organizations. Some of ...
PAC-LAN
RFID (Radio frequency identification) is often seen as an enabling technology for mixed-reality experiences where all kinds of objects, even the most mundane and inanimate, can be equipped to provide ...
Foreword to the best papers of the GDTW 2005
In November 2005, Liverpool John Moores University held its 3rd International Conference in Game Design and Technology (GDTW 2005): http://www.cms.livjm.ac.uk/GDTW/GDTW2005/default.htm.
A fast and handy method for skeleton-driven body deformation
This article presents a deformation method for a skeleton-driven body with real-time efficiency. The idea is developed from the cross-sectional method, and inherits its basic deformation strategy. The main contribution ...
Design of a body-driven multiplayer game system
We have designed and evaluated a novel multiplayer game system using just one top-view camera. With the proposed system, player avatar movement can be directly mapped to the physical movement ...
FILA in gameland, a holistic approach to a problem of many dimensions
Multiplayer online games have now become popular with millions across the globe, capturing the attention of both researchers and practitioners. Unfortunately, online games still have to deal with the limitations ...
Lucid platform
Multiplayer online game (MOG) middleware is a set of software toolkits that assists and simplifies the MOG development process. Using the middleware enables developers to focus more resources on improving ...
Towards integrated imitation of strategic planning and motion modeling in interactive computer games
Modern, commercial computer games rely primarily on AI techniques that were developed several decades ago, and until recently there has been little impetus to change this. Despite the fact that ...
EurolTV 2007 CFP
EuroITV brings together researchers from diverse disciplines that include telecommunications, media studies, multimedia, audiovisual design, human-computer interaction, and management. The organizing committee invites you to submit original high quality papers ...
GDTW 2006
A two-day event of lectures, research, tutorials and exhibitions on Computer Games Research and Development
CGIE2006: Joint International Conference on CyberGames and Interactive Entertainment & IE 2006: The Third Australasian Conference on Interactive Entertainment
Exploring and familiarizing with the latest developments in the game and interactive entertainment industry.
IMMERSCOM 2007
IMMERSCOM is the first international conference that focuses on bridging the traditional gap between immersive technologies and networking for the capturing, processing, analyzing, transmitting and enabling the remote fruition of ...