ACM - Computers in Entertainment


Theoretical and Practical Computer Applications in Entertainment

Computers in Entertainment [Vol. 4, No. 3] View Full Citation in the Digital Library

A word from the editor

Welcome to ACM Computers in Entertainment, a premier online magazine featuring video interviews with leading professionals and interesting articles on entertainment technology and its applications. Read More »


In this issue

Interview with Bran Ferren
Bran Ferren is founder, co-chairman and Chief Creative Officer of Applied Minds. Before co-founding Applied Minds in 2000 with Danny Hillis, Ferren founded Associates & Ferren, an R&D company serving ...
Interview with Danny Hillis
Dr. Danny Hillis is cofounder, chairman and Chief Technology Officer of Applied Minds. A former vice president of research and development at The Walt Disney Company and the first Disney ...
MYSQ:
This article is a description of MYSQ, an entertainment system that allows users to create original music video clips (ex:MTV) and share the resulting video with friends via cellular phones. ...
From digital audiobook to secure digital multimedia-book
Portable devices and wireless connections are creating a new scenario in which digital information is entering our lives in a massive way. In this article we consider MP3 audiobook applications ...
How computer gamers experience the game situation
Very little is known about computer gamers' playing experience. Most social scientific research has treated gaming as an undifferentiated activity associated with various factors outside the gaming context. This article ...
Introduction
The field of computer entertainment technology has recently aroused great interest among researchers and developers in both academy and industry, as it shows great promise of bringing exciting new forms ...
A teddy-bear-based robotic user interface
A robotic user interface (RUI) is part of a concept in which a robot is used as an interface for human behavior. Our RUI is a system for interpersonal exchange ...
Human-scale haptic interaction with a reactive virtual human in a real-time physics simulator
In this article we propose a framework for haptic interaction with a reactive virtual human in a physically simulated virtual world. The user controls an avatar in the virtual world ...
Transforming your shadow into colorful visual media
This article proposes a real-time system that transforms shadows on a floor into colorful visual media. This system is based on the effect of complementary colors and multiprojection techniques. By ...
Rokkatan
While massively multiplayer online role-playing games (MMORPG) involve large numbers of simultaneous players, two other popular game classes -- first-person shooter (FPS) and real-time strategy (RTS) games - are still ...
Call for papers
Selected papers published in this conference will be considered for publication in ACM Computers in Entertainment
World Cyber Games announces official 2006 tournament rules
-- New rules ensure fair competition for gamers and more fun for spectators-- New official maps for StarCraft(r): Brood War(tm) and WarCraft(r) III: Frozen Throne(tm)-- Enhanced WCG website includes new ...
New tax incentives a boon to digital entertainment in Georgia
ATLANTA, GA, March 20, 2006 -- The Georgia legislature recently enacted tax code changes allowing digital entertainment producers, including computer game companies based outside of the state, to reap a ...
Call for papers
A two-day event of lectures, research, tutorials and exhibitions on Computer Games Research and Development
The MyHero Project 2nd Annual Short Film Festival
Submit your short film to this award-winning, educational, not-for-profit project.
ACM MM Workshop on Audio and Music Computing for Multimedia
Multimedia is usually defined as the combination of text, graphics, full-motion video, and sound into an integrated application. The final frontier, sound, which includes general-purpose audio, music, and speech, is ...