ACM - Computers in Entertainment


Theoretical and Practical Computer Applications in Entertainment

Computers in Entertainment [Vol. 4, No. 2] View Full Citation in the Digital Library

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Welcome to ACM Computers in Entertainment, a premier online magazine featuring video interviews with leading professionals and interesting articles on entertainment technology and its applications. Read More »


In this issue

Adrian David Cheok
Prof. Adrian David Cheok is Director of the Interaction and Entertainment Research Center, incorporating Mixed Reality Lab, at the Nanyang Technological University in Singapore. He has been working on research ...
Dean Wright
Mr. Dean Wright is Oscar-nominated visual-effects supervisor for "The Chronicles of Narnia: The Lion, the Witch and the Wardrobe (2005)." His visual effects filmography includes many Academy Award nominated films ...
The visual effects of The Chronicles of Narnia
In terms of both size and complexity the scope of the visual-effects work on Narnia was more than anyone working on the project had ever experienced. By the end, we ...
Social and physical interactive paradigms for mixed-reality entertainment
This article outlines an overview of new paradigms in social and physical interaction in mixed-reality entertainment. Social and physical interactions are constrained, and thus natural interactions are lost in most ...
Evaluating the LEGO--RoboLab interface with experts
This work presents the results from a joint usability study concerning the LEGO programming environment "RoboLab". LEGO has already performed numerous evaluations on various usability aspects, aimed to enhance the ...
Entertaining with science, educating with dance
Two dance performances were produced as a collaboration between a modern dance company and university scientists. The performances were thematically based on concepts from mathematics and computer science and used ...
International survey on the Dance Dance Revolution game
Despite the growing popularity of physically interactive game-playing, no user studies have been conducted on dance gaming (one of the most popular forms of playing via full-body movements). An online ...
Distinguishing games and simulation games from simulators
The advanced computational capabilities in modern personal computers have made it possible for consumers to experience simulations with a high degree of verisimilitude through simulation games (a.k.a. Sims). In recent ...
Beyond Barbie and Mortal Kombat
The theme of our workshop quotes a variation of the title of a seminal and widely popular book "From Barbie to Mortal Kombat" edited by Justine Cassell and Henry Jenkins ...
Mobile convergence
Proliferation of multimedia-enabled mobile and personal devices now allows downloading, playback and streaming of movie music/ring-tones, and, wallpaper/pictures. The entertainment media industry is experimenting rapidly with business models technologies to ...
2007 World Cyber Games Grand Final in Seattle
City of Seattle and World Cyber Games Announce Seattle will host 2007 World Cyber Games Grand FinalOver 700 Video Gamers from 70 countries expectedWorld Cyber GamesThe World Cyber Games (WCG) ...
2nd annual casual game evolution challenge
Game Trust, the leading infrastructure provider for premium online casual games, today announced that AOL Games is partnering with Game Trust in hosting the highly anticipated Second Annual "Casual Game ...