ACM - Computers in Entertainment


Theoretical and Practical Computer Applications in Entertainment

Computers in Entertainment [Vol. 4, No. 1] View Full Citation in the Digital Library

A word from the editor

Welcome to ACM Computers in Entertainment, a premier online magazine featuring video interviews with leading professionals and interesting articles on entertainment technology and its applications. Read More »


In this issue

Interview with Dana Plautz
In our first issue of 2006, the Interviews column features video interviews with two of our distinguished advisory board members, Dr. Nicholas Negroponte and Ms. Dana Plautz. Ms. Dana Plautz, ...
Interview with Nicholas Negroponte
Dr. Nicholas Negroponte, is the Wiesner Professor of Media Technology at MIT and founding chairman of the MIT Media Lab. He is also the chairman of the 2B1 Foundation and ...
Extending cyberspace
In the current market many game developers and publishers treat the cellular phone as just another platform to which they can port a console game; they ignore the exciting new ...
Computer game-flow design
Computer games are a rapidly growing segment of the entertainment industry. Design and development of modern computer games can be a complex activity involving many participants from a variety of ...
Turing's test and believable AI in games
The Turing test is perhaps the most famous, most quoted, and probably most often misrepresented and misunderstood measure of machine intelligence. In this article we'll briefly review the Turing test ...
Learning through game modding
There has been a recent increase in the number of game environments or engines that allow users to customize their gaming experiences by building and expanding game behavior. This article ...
Dust to glory
Dust to Glory, a Dana Brown film (IFC Films 2005) is an extraordinary work about one of the most acclaimed and dangerous races in the world, the 36th Annual Tecate ...
NTT's technologies for next-generation video services
This article presents some examples of video content delivery and two-way video communication services and describes current trends in the digital media technology supporting these services. It also describes NTT's ...
4th European Interactive TV Conference: EuroITV 2006
Following on from three previous EuroITV conferences, the steering committee of the EuroITV has decided to hold the 4th European Interactive TV Conference in Athens, Greece. After the successful organization ...
ACM SIGCHI ACE 2006 Hollywood - International Conference on Advances in Computer Entertainment Technology
Following the great success of ACE 2004 in Singapore and ACE 2005 in Valencia, we have great pleasure in announcing ACM SIGCHI ACE 2006 to be held in the capital ...
3rd International Workshop on Pervasive Gaming Applications
The PerGames series of international workshops addresses the design and technical issues of bringing computer entertainment back to the real world with pervasive games. Previous PerGames events were held in ...