ACM - Computers in Entertainment


Theoretical and Practical Computer Applications in Entertainment

Computers in Entertainment [Vol. 3, No. 1] View Full Citation in the Digital Library

A word from the editor

Welcome to the third volume and first issue of 2005 for the ACM Computers in Entertainment online magazine! In this issue we publish seven interesting papers on entertainment technologies, including animation, games, interactive TV, storytelling, ... Read More »


In this issue

China great wall digital cultural heritage
Early in 2004 the Chinese government established a foundation whose mission is to protect and preserve the Great Wall of China and to articulate the Bo Da Jing Sheng or ...
Interview with Elisabeth and Eric Freeman
Elisabeth Freeman is a software developer and digital artist. A strong advocate for women in computing, Elisabeth co-founded The Ada Project (TAP) - an award-winning website for resources for women ...
Interview with Bill Kinder
Bill Kinder is the Director of Editorial and Postproduction at the Pixar Animation Studios. He is also the DVD Producer for Pixar movies, including the Academy award-winning films "The Incredibles ...
Adapting motion capture data using weighted real-time inverse kinematics
In this article we present a technique that enhances an inverse kinematics (IK) solver such that when the results are applied to a computer character, we can generate a level ...
From linear to interactive animation
There are significant differences between the art of animating for linear media such as film and video and the art of animating for interactive media such as computer and video ...
Understanding entertainment
Stories and games, which historically have been considered radically different experiences with different principles of construction, actually have many underlying commonalities. Although we view stories as passive and linear, and ...
Stand up and take your place
This article reports results from a series of empirical studies exploring narrative dimensions of adventure and role-play in computer-game design. It identifies aspects of narrative employed in such games, considers ...
Interactive tv
Interactive television has been on the brink of taking off since the mid-1980s. Unfortunately, downward economic shifts, social resistance, and technological failure have hampered the growth of iTV. Is the ...
Review of "Techniques for 21st Century Fiction by A. S. Glassner", A. K. Peters, Ltd., Natick, MA 511 pages. ISBN 1-56881-221-3. $35.00.
For centuries, people have enjoyed both stories and games. As a result, a form of entertainment that combines storytelling with game-playing seems a great idea. It has the potential to ...
Review of "Synthetic Creatures with Learning and Reactive Behaviors by Alex J. Champandard", New Riders Publishing, 2004, 768 pp.
This book is the first attempt to bridge the current gap between artificial intelligence (AI) research in academia and computer-game development in industry. The book bridges the gap successfully. The ...
Coming soon
Technology Induced Change in Film/Television Distribution High Performance Data Recording Architecture and High Definition Video Mobile Digital Rights Management for Multimedia The Universal Preservation Format: A Recommended Practice for Archiving ...
Call for papers
The ACM Computers in Entertainment online magazine (http://www.acmcie.org) covers a wide range of theoretical and practical computer applications in the field of entertainment. It features video interviews of leading professionals. ...
Acknowledgements
Producer and editor-in-chief— Newton Lee Flash homepage design consultants— Alex Lieu, Johnny Rodriguez, Michael Borys—3-Pin Media Flash animation consultants— Jay Popeski, Jeffrey Blyseth—Axis Graphics HTML design consultant— Joe Raymond Audio-visual ...