ACM - Computers in Entertainment


First anniversary issue

Computers in Entertainment [Vol. 2, No. 4] View Full Citation in the Digital Library

Welcome

Welcome to the first anniversary issue of the ACM Computers in Entertainment! It has been a year since the magazine was launched in October 2003. In this anniversary issue we publish eight interesting papers on ... Read More »


In this issue

A word from the editor
Welcome to the first anniversary issue of the ACM Computers in Entertainment! It has been a year since the magazine was launched in October 2003. In this anniversary issue we ...
Hidden agenda year 2 launches
I'm very excited to announce Year 2 of the Hidden Agenda College Video Game Development Contest! Thanks to all of you for your continued interest in the project. Attached is ...
Women's game conference 2005 dates
Just a quick note so you can mark your calendar. The 2005 Women's Game Conference will take place Wednesday and Thursday, October 26-27, 2005 at the Austin Convention Center (same ...
Creative robotics symposium
Over the last few years, robotic and animatronic technologies have been increasingly used in the creative and entertainment industries. Continuing miniaturisation and ever more powerful programmable ICs mean that animatronic ...
SMU to offer women's industry scholarship
The Guildhall at Southern Methodist University (SMU) has announced that it has partnered with WomenGamers.com to "present the first-ever women's-only, industry-funded scholarship to attend SMU's one-of-a-kind digital games education program ...
Khronos Developer University OpenGL ES 1.1 coding challenge
Khronos is pleased to announce the launch of the OpenGL ES 1.1 Coding Challenge. The contest will run in conjunction with the Khronos Developer University events beginning in Helsinki on ...
Digital delivery considerations for entertainment media
To the delight of content providers, 2003 was the year in which significant consumer demand began to build for paid online content. The momentum was seen most notably in music ...
Interview with John Gage
Mr. John Gage is the Chief Researcher and Director of the Science Office, for Sun Microsystems. He was one of the founders of Sun, in 1982, when a group of ...
Interviews with Tomlinson Holman
Winner of the 2001 Academy Award for Scientific and Technical Achievement, Mr. Tomlinson Holman is Professor of Film Sound at the USC School of Cinema-Television and a Principal Investigator in ...
Non-photorealistic rendering techniques for motion in computer games
Still images can portray motion by using a stylized technique. Most of these techniques are commonly used for dynamic images as well (e.g., for cartoons). Typically, an artist abstracts the ...
Augmenting the virtual domain with physical and social elements
In this paper, means of enriching computer entertainment experiences by emphasizing physical and social game elements are discussed. A conceptual framework in which the relations between the virtual, the physical, ...
Jabber for multiplayer flash games
Disney's Blast is a collection of over 100 games, activities, and stories that entertain and educate young children. As we began to introduce multiplayer turn-based games to a young audience, ...
Audio media for public spaces
Audio media is one of the most important, yet least considered and valued elements of exhibit design for public spaces. The historical and cultural roots of this oversight are considered ...
The soul of ActiveCube
ActiveCube is a novel user interface that allows intuitive interaction with computers. ActiveCube allows users to construct and interact with three-dimensional (3D) environments using physical cubes equipped with input/output devices. ...
High resolution live streaming with the HYDRA architecture
Digital continuous media (CM) are now well established as an integral part of many applications. With highdefinition (HD) displays becoming increasingly common and large network bandwidth available, high-quality video streaming ...
A look at Intel's research council funding in sensor networks for feature film production and interactive drama
Intel tackles a broad range of research initiatives worldwide with a decentralized R&D operation consisting of about 75 labs and more than 7000 researchers and scientists around the world. In ...
On the cusp
The article requested is not available at this time.
Coming soon
Technology Induced Change in Film/Television Distribution High Performance Data Recording Architecture and High Definition Video Mobile Digital Rights Management for Multimedia Why We Play Games: Gaming Beyond Games Computer Game ...
Call for papers
<b>ABOUT THE MAGAZINE</b> The ACM Computers in Entertainment online magazine (http://www.acmcie.org) covers a wide range of theoretical and practical computer applications in the field of entertainment. It features video interviews ...
Editorial board
The article requested is not available at this time.
Acknowledgements
Flash homepage design volunteers—Alex Lieu, Johnny Rodriguez, Michael Borys—3-Pin Media Flash animation volunteers— Jay Popeski, Jeffrey Blyseth— Axis Graphics HTML design volunteer— Joe Raymond Video and sound editing volunteer— Newton ...