ACM - Computers in Entertainment


Theoretical and Practical Computer Applications in Entertainment

Computers in Entertainment [Vol. 2, No. 2] View Full Citation in the Digital Library

Welcome

Welcome to the third issue of the ACM Computers in Entertainment online magazine!In this exciting issue we present two interviews and eight articles on a diversity of entertainment technology topics including nomadic computing, digital cinema, ... Read More »


In this issue

A word from the editor
Welcome to the third issue of the ACM Computers in Entertainment magazine! In this exciting issue we present eight articles on a diversity of entertainment technology topics including Internet movie ...
Electronic arts game design program at USC CNTV
ELECTRONIC ARTS ANNOUNCES MULTI-MILLION DOLLAR GIFT TO USC SCHOOL OF CINEMA-TELEVISION'S INTERACTIVE MEDIA DIVISION Funds Will Expand School's Global Leadership in Computer Game Research and Education Press release below ELECTRONIC ...
The content digital divide
Dear Editor-in-Chief, I would like to describe briefly how the non-profit kindersite project is utilizing digital media content in an innovative way to address social problems. Firstly to answer who ...
NC State scientists develop breakthrough internet protocol
Dear Editor-in-Chief, Researchers in North Carolina State University's Department of Computer Science have developed a new data transfer protocol for the Internet. The protocol is named BIC-TCP, which stands for ...
IEEE Communications magazine: entertainment everywhere
FEATURE TOPIC: ENTERTAINMENT EVERYWHERE: System and Networking Issues in Emerging Network-Centric Entertainment Systems BACKGROUND: The experience of bringing the Internet into our lives deeply is now shared by millions of ...
IEEE first workshop on networking issues on multimedia entertainment
GLOBECOM 2004—Satellite Workshop November 29th 2004 Dallas, TX, USA The growing availability of digital contents and the simultaneous cost reductions in storage, processing, and networking is driving the growth of ...
The women's game conference
The Women's Game Conference focuses on women in the computer and video game industry. The conference will focus on a variety of women's topics in the computer and video game ...
Interviews with Leonard Kleinrock
Dr. Leonard Kleinrock created the basic principles of packet switching, the technology underpinning the Internet, while a graduate student at MIT. This was a decade before the birth of the ...
File sharing activities over BT Networks
Pirated movies are available for sale at low prices in many online stores such as eBay and MovieGoods. But a new way of distributing pirated movies based on Peer-to-Peer (P2P) ...
Mixing dance realities
An experimental dance performance featuring live-motion capture, real-time computer graphics, and multi-image projection was produced by a cross-departmental team of faculty and students at Purdue University. Dancers occupied and traversed ...
Heightened amusement park dark ride interactivity and creativity made possible with highly integrated technology
At Six Flags Belgium, a new interactive dark ride called Challenge of Tutankhamon takes visitors on a journey deep into a replica of an ancient pyramid where the tomb of ...
A friendly face in robotics
We have developed a way to encourage schools and other institutions to introduce robotics to very young students in their core curriculum. Many schools are understandably nervous about bringing new ...
Automating Lighting Design for Interactive Entertainment
Recent advances in computer graphics, particularly in real-time rendering, have resulted in major improvements in 3D graphics and rendering techniques in interactive entertainment. In this article we focus on the ...
Playing with sounds as playing video games
In this article we propose a musical instrument that provides young children with a way to play in a virtual sound space by means of a joystick. We present the ...
iTV handbook: technologies & standards
Interactive television (iTV) is an evolutionary merging of digital TV and the internet. iTV technology offers new powerful ways for consumers to interact with content and service providers. In Europe, ...
Java technologies for games
Network games are the fastest growing segment of the games market. The technologies required to build these massively networked games is evolving at a rapid pace. There are many components ...
Coming soon
RoBallet: Creativity Can Be Hard Fun Contextual Information Access and Storytelling in Mixed Reality Using Hypermedia Affective Usability Evaluation for an Interactive Music Television Channel High Performance Data Recording Architecture ...
Call for papers
IEEE COMMUNICATIONS MAGAZINE FEATURE TOPIC: ENTERTAINMENT EVERYWHERE: System and Networking Issues in Emerging Network-Centric Entertainment Systems BACKGROUND: The experience of bringing the Internet into our lives deeply is now shared ...
Call for papers
1st IEEE International Workshop on Networking Issues in Multimedia Entertainment (NIME'04) GLOBECOM 2004—Satellite Workshop November 29th 2004 Dallas, TX, USA The growing availability of digital contents and the simultaneous cost ...
Editorial board
The article requested is not available at this time.
Acknowledgements
Flash homepage design volunteers—Alex Lieu, Johnny Rodriguez, Michael Borys 3-Pin Media Flash animation volunteers— Jay Popeski, Jeffrey Blyseth Axis Graphics HTML design volunteer— Joe Raymond Video and sound editing volunteer— ...