ACM - Computers in Entertainment


Theoretical and Practical Computer Applications in Entertainment

Computers in Entertainment [Vol. 2, No. 1] View Full Citation in the Digital Library

Welcome

Welcome to the second issue of the ACM Computers In Entertainment online magazine! We continue the theme of Educating Children Through Entertainment with a diversity of topics on virtual reality, interactive theaters, storyrooms, playsets, and ... Read More »


In this issue

A word from the editor
Welcome to the second issue of ACM Computers in Entertainment magazine! We continue the theme of Educating Children Through Entertainment with a diversity of topics on virtual reality, interactive theaters, ...
ACM SIGCHI international conference on advances in computer entertainment technology
ACM SIGCHI International Conference on Advances in Computer Entertainment Technology— ACE 2004 Dear Editor, As we know, the field of computer entertainment technology has aroused great interest recently amongst researchers ...
VR for public consumption
Artists and educators using immersive virtual reality are interested in creating content for the general public. Such activity has always existed alongside hard-core VR research. Publicly-accessible VR presents difficulties not ...
The serious games summit
The article requested is not available at this time.
Computer game studies at Northumbria University
At Northumbria University we have set up what we believe is the only dedicated Master of Arts degree in Computer Game Studies. People who have played games for a long ...
University of Southern California's Institute for Creative Technologies
The article requested is not available at this time.
Interviews with Quincy Jones
The legendary Quincy Jones and Seymour Papert have graciously appeared on camera for interviews and joined the ACM Computers in Entertainment magazines editorial board. Quincy and Seymour are two of ...
Interviews with Seymour Papert
The legendary Quincy Jones and Seymour Papert have graciously appeared on camera for interviews and joined the ACM Computers in Entertainment magazines editorial board. Quincy and Seymour are two of ...
Learning by doing and learning through play
The development of interactive, participatory, multisensory environments that combine the physical with the virtual comes as a natural continuation to the computer game industrys constant race for more exciting user ...
Think science!
In February 2003, the JASON Foundation for Education supported an interactive show, the Immersion Institutes Exploration: Sea Lions, intended to enhance children’s understanding of science; it played at three different ...
Tools for children to create physical interactive storyrooms
Over the past few years, researchers have been exploring possibilities for ways in which embedded technologies can enrich childrens storytelling experiences. In this article we present our research on physical ...
Edutainment
With recent growth of the childrens software sector, companies are pushing to create innovative software packages for home and school. Edutainmentsoftware intended to educate children through the use of entertainmentis ...
When children reflect on their own playing style
The Continuator project concerns the study of interactive musical systems that are able to learn musical styles. The Continuator system was developed with the primary goal of designing new musical ...
Development and utilization of Asobiuta karaoke for elementary music education on the internet
Asobiuta, Japanese traditional nursery rhymes, are now outdated, but are extremely useful for the early-stages in music education because they are very enjoyable and easy to remember without a music ...
Amusing ourselves to life
In this article I feel compelled to pay tribute to one of my mentors, Neil Postman, who passed away in October 2003. As a student of and believer in much ...
Coming soon
RoBallet: Creativity Can Be Hard Fun Learning by Doing and Learning through Play: An Exploration of Interactivity in Virtual Environments for Children Tools for Children to Create Physical Interactive StoryRooms ...
Call for papers
GUIDELINE FOR AUTHORS Papers should be submitted to the editor-in-chief via email, preferably in MS Word or RTF format. Rich media such as QuickTime and Flash movies are also acceptable. ...
Editorial board
The article requested is not available at this time.
Acknowledgements
Issue Acknowledgements Flash homepage design volunteers— Alex Lieu, Johnny Rodriguez, Michael Borys— 3-Pin Media Flash animation volunteers— Jay Popeski, Jeffrey Blyseth— Axis Graphics Video recording volunteers— Brett Hardin, Eric Huff ...