ACM - Computers in Entertainment

Theoretical and Practical Computer Applications in Entertainment

Computers in Entertainment [Vol. 16, No. 1] View Full Citation in the Digital Library

Video Games and Operations Research

Despite the effectiveness of Operations Research (OR) in solving complex problems, its use is still somewhat limited due to difficulties experienced by users when describing a real system through a mathematical model. As a result, ... Read More »

In this issue

Fast Water Simulation Methods for Games
Easy-to-use physics engines have created a whole new source of emergence and fun for digital games. Water simulation could add another similar emergent interaction element in 3D games. Several barriers ...
User-Generated Content in Pervasive Games
User-generated content (UGC) is already incorporated in several computer game instances wherein the players may create, edit and release their own content to the game world, thus influencing the game's ...