ACM - Computers in Entertainment


Theoretical and Practical Computer Applications in Entertainment

Computers in Entertainment [Vol. 12, No. 1] View Full Citation in the Digital Library

RTSMate

Real Time Strategy (RTS) games can be very challenging, especially to novice users, who are normally overwhelmed by the dynamic, distributed, and multi-objective structure of these games. In this paper we present RTSMate, an advice ... Read More »


In this issue

Personal, Physical, Social, and Creative Contextual Design for Art Education
This paper proposes a Situation Design that designs not only the experience of behavior itself, but also the experience of the environment around the behavior. The research question of this ...
Online Games
Computer-based games have become an important social phenomenon of modern society. Fast-growing online games are becoming the dominant sector in computer-based games. The development of online games involves many disparate ...
BCI Promises in Emotional Involvement in Music and Games
The reliability of commercial non-invasive BCI (brain computer Interface) devices and the lower cost of these EEG-based systems, as well as the equipment's portability, determined the increasing interest in their ...