ACM - Computers in Entertainment

Theoretical and Practical Computer Applications in Entertainment

Computers in Entertainment [Vol. 10, No. 3] View Full Citation in the Digital Library

A BCI-based application in music

The relationship between the brain and music represents a fundamental field for investigation in HCI (human-computer interaction), for example, in games, virtual reality, and digital entertainment, due to the impact of music on human experience, ... Read More »

In this issue

Analysis of telemetry data from a real-time strategy game
This article describes the analysis of a simple, free-to-play real-time strategy (RTS) game called Pixel Legions. In developing this analysis, we worked with the developer to instrument, collect, and analyze ...
A survey of visual, mixed, and augmented reality gaming
Visual mixed and augmented realities have historically been applied to the gaming application domain. This article provides a survey of visual mixed and augmented reality gaming in both the academic ...
Dynamic resource provisioning for cloud-based gaming infrastructures
Modern massively multiplayer online games (MMOGs) allow hundreds of thousands of players to interact with a large, dynamic virtual world. Implementing a scalable MMOG service is challenging because the system ...
Adaptive load-balancing for MMOG servers using KD-trees
In massively multiplayer online games (MMOGs) there is a great demand for high bandwidth connections with irregular access patterns. Such irregular demand is because players, who can vary from a ...