ACM - Computers in Entertainment


Theoretical and Practical Computer Applications in Entertainment

Computers in Entertainment [Vol. 1, No. 1] View Full Citation in the Digital Library

Welcome

Welcome to the inaugural issue of the ACM Computers in Entertainment magazine! With the increasing media's attention on the influence of movies and video games on children, we examine the positive effects of entertainment on ... Read More »


In this issue

A word from the editor
Welcome to the inaugural issue of the ACM Computers in Entertainment magazine! The theme for this issue is Educating Children Through Entertainment, with a focus on computer games and education. ...
Squeakers
What have Alan Kay and his research team been up to for the past few years? Our Spring issue of ACM Computers in Entertainment will include a report from Alan ...
Liemandt Foundation launches hidden agenda contest
The Liemandt Foundation, a nonprofit family foundation focused on promoting technology-enabled education, launched on September 18, 2003 a college student video game development contest with a twist -- students are ...
Toshiba's NAND flash utilized in unique entertainment application for voice and control of theme park animatronic robots
Demonstrating the versatility of applications development for its NAND flash product line, Toshiba America Electronic Components, Inc. (TAEC) announced on July 14, 2003 that its NAND flash technology has been ...
Java Games Technologies
Sun Microsystems has formed a new Games Technologies Group. Playing on Sun's strengths in network and high performance computing, the Games Technologies Group is working with industry leaders to provide ...
ACM Queue
I am the Editor of Queue (http://www.acmqueue.org), ACM's recently launched magazine geared towards practicing software developers and architects. We have a great editorial advisory board, including industry giants such as ...
Interview with Alan Kay
The legendary Alan Kay and Roy E. Disney have graciously appeared on camera for interviews and joined the ACM Computers in Entertainment magazine's editorial board. Alan and Roy are two ...
Interview with Roy E. Disney
The legendary Alan Kay and Roy E. Disney have graciously appeared on camera for interviews and joined the ACM Computers in Entertainment magazine's editorial board. Alan and Roy are two ...
Video games and education
Fully integrated into the everyday lives of millions of young people throughout the world, video games are a vital part of contemporary culture and society. But the reaction of many ...
Kids and the internet
When planning and developing successful internet programs for children, it is vital to clearly understand and carefully consider kids' innate developmental capabilities and proclivities. It is necessary to keep in ...
Towards digital narrative for children
Narrative is central to human experience, and a key way that experience is made meaningful. Education and entertainment have both played a significant part in the evolution of children's narrative. ...
Breaking into the universe
High quality interactive entertainment is educational and beneficial for children. It transports our children through fantasy to understanding, inspires them and helps them survive in a world of growing complexity.Creativity ...
Active learning systems
Advances in science and technology are creating new opportunities to rethink how we teach and learn. Emotionally-driven, interactive content can help tomorrow's leaders master important core subjects while developing critical ...
Building a massively multiplayer game for the million
This paper presents an overview of the lessons learned building Disney's Toontown Online, a 3D massively multiplayer online game (MMP) for children ages seven and older. The paper is divided ...
Educating via entertainment media
Sesame Workshop was founded 35 years ago to investigate whether entertainment media could be used to educate children. At that time the medium in question was television. As the Sesame ...
Entering the education arcade
Responding to social, economic, and technological trends which make games the most powerful medium for reaching young learners, The Education Arcade project, based in the MIT Comparative Media Studies Program, ...
Building a business simulation for kids
This paper presents an overview of Hot Shot Business, a simulation game designed to teach basic business concepts and encourage entrepreneurship. It begins with a high-level discussion of the experience, ...
Wildlife rescue as a framework for learning
Nickelodeon Online has designed and deployed two versions of "Wildlife Rescue", an online game that allows kids to take on the role of a Wildlife Ranger. Rangers are charged with ...
What video games have to teach us about learning and literacy
Good computer and video games like System Shock 2, Deus Ex, Pikmin, Rise of Nations, Neverwinter Nights, and Xenosaga: Episode 1 are learning machines. They get themselves learned and learned ...
Digital game-based learning
Research published by University of Rochester neuroscientists C. Shawn Green and Daphne Bavelier has grabbed national attention for suggesting that playing "action" video and computer games has the positive effect ...
Coming soon
RoBallet: Creativity Can Be Hard Fun Learning by Doing and Learning through Play: An Exploration of Interactivity in Virtual Environments for Children Tools for Children to Create Physical Interactive StoryRooms ...
Call for papers
<B>About the Magazine</B>The ACM Computers in Entertainment magazine (http://www.acm.org/pubs/cie.html) covers a wide range of theoretical and practical computer applications in the field of entertainment such as online games, CGI movies, ...
Editorial board
The article requested is not available at this time.
Acknowledgements
Issue Acknowledgements Flash homepage design— Alex Lieu, Jonny Rodriquez, Michael Borys— 3-Pin Media Flash animation and sound effects— Jay Popeski, Jeffrey Blyseth— Axis Graphics Video recording— John Michael Ferrari, Eric ...