ACM - Computers in Entertainment

Introduction

By Adrian David Cheok, Gino Yu
Theoretical and Practical Computer Applications in Entertainment, [Vol. 4, No. 3]

DOI: 10.1145/1146816.1146829

The field of computer entertainment technology has recently aroused great interest among researchers and developers in both academy and industry, as it shows great promise of bringing exciting new forms of human computer interactions. Techniques in computer entertainment are now deemed deserving of serious academic research, as well as major industry and business uptake; they also translate into advances in research, ranging from industrial training, collaborative work, novel interfaces, novel multimedia, network computing, and ubiquitous computing.

Copyright © 2019. All Rights Reserved



Full text is available in the ACM Digital Library