ACM - Computers in Entertainment

Interview with Seamus Blackley

By Newton Lee, Seamus Blackley
Theoretical and Practical Computer Applications in Entertainment, [Vol. 3, No. 3]

DOI: 10.1145/1077246.1077251

Seamus Blackley is an agent at Creative Artists Agency (CAA). Prior to CAA, Seamus joined Microsoft in 1999 and piloted the creation of the Xbox game platform. After Microsoft, Blackley and a group of his Xbox business partners launched Capital Entertainment Group. In the video interview, you will hear Seamus' answers to the following questions:1. You are the co-creator of the Xbox. How did you come up with the Xbox idea and what did you do to make it a reality?2. What do you think about the new Xbox 360 that is both a gaming console and a digital entertainment hub?3. What role does the Creative Artists Agency play in the computer gaming industry?4. How do you encourage game publishers and developers to create more original and more creative games?5. How do you manage the financial risk of producing a high-budget game in the highly competitive gaming market?6. How important is the multiplayer online component for a successful game?7. Combining video games and physical fitness is a form of "exergaming." What other types of gaming do you envision we will have in the future?8. What will take computer games to the next new level?

Copyright © 2019. All Rights Reserved



Full text is available in the ACM Digital Library