ACM - Computers in Entertainment

Entertaining with science, educating with dance

By Jennifer Burg, Karola Luttringhaus
Theoretical and Practical Computer Applications in Entertainment, [Vol. 4, No. 2]

DOI: 10.1145/1129006.1129018

Two dance performances were produced as a collaboration between a modern dance company and university scientists. The performances were thematically based on concepts from mathematics and computer science and used digital imagery, poetry, and real-time computation directed by a MIDI device. The first production played on the Fibonacci sequence and the Golden Ratio and involved real-time fractal computation in response to the dancers' movements. The second production introduced, at the layperson's level, theoretical concepts of computer science such as computability, language expressiveness, and Turing machines. The two collaborations wove computer science not only into the production but also into the content of the performance.

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