ACM - Computers in Entertainment

Entering the education arcade

By Henry Jenkins, Eric Klopfer, Kurt Squire, Philip Tan
Theoretical and Practical Computer Applications in Entertainment, [Vol. 1, No. 1]

DOI: 10.1145/950566.950591

Responding to social, economic, and technological trends which make games the most powerful medium for reaching young learners, The Education Arcade project, based in the MIT Comparative Media Studies Program, seeks to prototype games that teach, develop curricular materials which support existing commercial titles, and help prepare teachers to use games in the classroom. This article reports on the first three prototypes that are producing -- Supercharged! (electromagnetism), Environmental Detectives (environmental science) and Revolution (American History).

Copyright © 2019. All Rights Reserved

Full text is available in the ACM Digital Library