ACM - Computers in Entertainment

Energy Expenditure of Three Public and Three Home-based Active Video Games in Children

By Monique Simons, Sanne I. de Vries, Tinus Jongert, Marieke W. Verheijden
Theoretical and Practical Computer Applications in Entertainment, [Vol. 11, No. 1]

DOI: 10.1145/2543698.2543701

The purpose of this study was to assess the energy expenditure (EE) experienced by children when playing six active video games, which can be used in a home environment and in a public setting (e.g. game center), and to evaluate whether the intensity of playing these games can meet the threshold for moderate-intensity physical activity, which is set at an EE equivalent to three times resting metabolic rate. Children are recommended to be physically active at a moderate intensity for at least one hour a day.

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