ACM - Computers in Entertainment

Coming soon

By Newton Lee
First anniversary issue, [Vol. 2, No. 4]

DOI: 10.1145/1037851.1037854

  1. Technology Induced Change in Film/Television Distribution
  2. High Performance Data Recording Architecture and High Definition Video
  3. Mobile Digital Rights Management for Multimedia
  4. Why We Play Games: Gaming Beyond Games
  5. Computer Game Flow Design
  6. How Autonomous Characters Change The Process And Product Of Animating
  7. Design vs. Content: A Survey of Ten Popular Web Sites That Made Emotional Connections with the User
  8. Jabber Server Extensions for Multiplayer Games
  9. Massive Multi-Player Java Game Server
  10. and more...

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