ACM - Computers in Entertainment

Coming soon

By Newton Lee
Theoretical and Practical Computer Applications in Entertainment, [Vol. 2, No. 3]

DOI: 10.1145/1027154.1027157

  • High Resolution Live Streaming with the HYDRA Architecture
  • Technology Induced Change in Film/Television Distribution
  • Augmenting the Virtual Domain with Physical and Social Elements
  • The Soul of ActiveCube - Implementing a Flexible, Multimodal, Three-Dimensional Spatial Tangible Interface
  • High Performance Data Recording Architecture and High Definition Video
  • Jabber for Multiplayer Online Games
  • Mobile Digital Rights Management for Multimedia
  • Why We Play Games: Gaming Beyond Games
  • and more...

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