ACM - Computers in Entertainment

Coming soon

By Newton Lee
Theoretical and Practical Computer Applications in Entertainment, [Vol. 2, No. 2]

DOI: 10.1145/1008213.1008216

  1. RoBallet: Creativity Can Be Hard Fun
  2. Contextual Information Access and Storytelling in Mixed Reality Using Hypermedia
  3. Affective Usability Evaluation for an Interactive Music Television Channel
  4. High Performance Data Recording Architecture and High Definition Video
  5. Java Game Server Technology
  6. Jabber for Multiplayer Online Games
  7. Mobile Digital Rights Management for Multimedia
  8. Why We Play Games: Gaming Beyond Games
  9. Creating Emotion in Games
  10. and more...

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