ACM - Computers in Entertainment

Coming soon

By Newton Lee
Theoretical and Practical Computer Applications in Entertainment, [Vol. 1, No. 1]

DOI: 10.1145/950566.950569

  1. RoBallet: Creativity Can Be Hard Fun
  2. Learning by Doing and Learning through Play: An Exploration of Interactivity in Virtual Environments for Children
  3. Tools for Children to Create Physical Interactive StoryRooms
  4. A Friendly Face in Robotics: Sony's AIBO Entertainment Robot as an Educational Tool
  5. Think science! Entertainment Education in Interactive Theaters
  6. When Children Reflect on their Own Playing Style: Experiments with Continuator and and Children
  7. Edutainment: A Case Study of Interactive CD-ROM Playsets
  8. Development and Utilization of Asobiuta KARAOKE for Elementary Music Education Available on the Internet
  9. and more...

Copyright © 2019. All Rights Reserved



Full text is available in the ACM Digital Library