Modes of representation in digital games are explored in terms of game aesthetics, structure, and logic. A model for “world-making” is developed that identifies key components of digital media language and their relationship to shifting modes of representation. These ideas are demonstrated through three art works created by the Idea-ON>!, Iconica, and Semiomorph. The final work, Semiomorph, combines the theory of “semiotic morphism” with gameplay to create a digital game that generates blended realities. This work is described and analyzed in detail to illustrate the proposed model.