ACM - Computers in Entertainment

Augmenting the virtual domain with physical and social elements

By Carsten Magerkurth, Timo Engelke, Maral Memisoglu
First anniversary issue, [Vol. 2, No. 4]

DOI: 10.1145/1037851.1037870

In this paper, means of enriching computer entertainment experiences by emphasizing physical and social game elements are discussed. A conceptual framework in which the relations between the virtual, the physical, and the social domains are modeled is presented. Interfaces that mediate between the domains are discussed along with a complementary software architecture that helps developing hybrid computer games. Finally, sample games that follow the approach of physical and social augmentation are presented.

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