ACM - Computers in Entertainment

Analysis of telemetry data from a real-time strategy game

By André R. Gagné, Magy Seif El-Nasr, Chris D. Shaw
Theoretical and Practical Computer Applications in Entertainment, [Vol. 10, No. 3]

DOI: 10.1145/2381876.2381878

This article describes the analysis of a simple, free-to-play real-time strategy (RTS) game called Pixel Legions. In developing this analysis, we worked with the developer to instrument, collect, and analyze telemetry data. The game design questions examined constitute macro- and micro-level analysis. We used pre-existing statistical and visualization tools to examine the macro-level questions. However, micro-level analysis was more game-specific, which required us to develop a novel visualization system to answer these questions in a way that is easy for the designer to understand. Our contribution constitutes the system we built and the analysis we developed to answer the questions imposed by the designer.

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