ACM - Computers in Entertainment

An architecture to easily produce adventure and movie games for the mobile scenario

By Marco Furini
Theoretical and Practical Computer Applications in Entertainment, [Vol. 6, No. 2]

DOI: 10.1145/1371216.1371222

Simple and easy-to-play casual games are flooding the mobile gaming market and are best-sellers on the mobile game charts of several cellphone network operators. Most of the titles are mobile versions of videogames developed in the '80s and '90s, which were also very simple and easy-to-play. In this article we focus on adventure and movie games, a genre simple, easy-to-play, and very popular in the past. We propose a software architecture to easily produce full-motion adventure games for the mobile scenario, and thus potentially transform any modern cellphone into an adventure game console. The games are portable and protected against un-authorized usage. The feasibility of our approach is shown through a prototype player and an evaluation that shows the suitability of the proposed approach for the mobile scenario. The simplicity of our approach along with the ubiquity of modern cell-phones may bring new life to adventure games, which can also become an exciting genre for the current mobile gaming scenario.

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