ACM - Computers in Entertainment

Active learning systems

By John Crocker
Theoretical and Practical Computer Applications in Entertainment, [Vol. 1, No. 1]

DOI: 10.1145/950566.950587

Advances in science and technology are creating new opportunities to rethink how we teach and learn. Emotionally-driven, interactive content can help tomorrow's leaders master important core subjects while developing critical thinking and learning skills required in a rapidly changing world. This paper explores new insights into how we think and learn, and hence envision new ways to educate our kids by employing advanced technologies.

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