ACM - Computers in Entertainment

ACM SIGCHI international conference on advances in computer entertainment technology

By Adrian David Cheok
Theoretical and Practical Computer Applications in Entertainment, [Vol. 2, No. 1]

DOI: 10.1145/973801.973809

ACM SIGCHI International Conference on Advances in Computer Entertainment Technology— ACE 2004

Dear Editor,

As we know, the field of computer entertainment technology has aroused great interest recently amongst researchers and developers in both academic and industrial/business fields as it is duly recognized as showing high promise of bringing on exciting new forms of human computer interaction. Now deemed deserving of both serious academic research, as well as major industry and business uptake, techniques used in computer entertainment are also seen to translate into advances in research work ranging from industrial training, collaborative work, novel interfaces, novel multimedia, network computing and ubiquitous computing.

Hence, in June 2004 there will be a conference entitled the ACM SIGCHI International Conference on Advances in Computer Entertainment Technology ACE 2004. The purpose of this conference is to bring together academic and industry researchers, as well as computer entertainment developers and practitioners, to address and advance the research and development issues related to computer entertainment.

It will fulfill the need for a conference which satisfies the needs of both the academic researcher to have a formal and rigorous peer-review forum for publication, as well as the industry professional wanting to have updated information on topics which address hard research issues which are not possible to explore in the day-to-day commercial environment. Furthermore active demo, exhibition, and poster sessions will provide an exciting interchange between researchers and practitioners.

ACM, will be publishing all accepted papers in the proceedings, and the conference is fully sponsored by ACM SIGCHI. A program committee comprising over 60 of the leading researchers in the field will be reviewing the submissions. To recognize outstanding research in the field, there will be various prizes and awards given for the most outstanding submissions. Furthermore, the top papers will be selected for revision and review for the leading publication ACM Computers in Entertainment Magazine.

The following, non exclusive, topics are called for: Computer Entertainment and: Art and Media, Augmented / Mixed Reality, Avatars and Virtual Action, Evolutionary Platforms / Hardware, Graphics Techniques, Haptics, Interfaces, Military Training / Simulation Applications of Games, Mobile Entertainment, Mobile Phones, Narratives, Networking, New Genres, New Standards, Novel Hardware Devices, Physics / AI, Social Computing, Sound and Music.

Prospective authors are now invited to submit Papers/Posters/Demos electronically via the conference website by 5th February 2004


Adrian David Cheok

National University of Singapore

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