ACM - Computers in Entertainment

A survey of visual, mixed, and augmented reality gaming

By Bruce H. Thomas
Theoretical and Practical Computer Applications in Entertainment, [Vol. 10, No. 3]

DOI: 10.1145/2381876.2381879

Visual mixed and augmented realities have historically been applied to the gaming application domain. This article provides a survey of visual mixed and augmented reality gaming in both the academic and commercial contexts. There is an exploration of both indoor and outdoor mixed and augmented reality gaming. The different games are presented via the three major display technologies: head-mounted display, handheld display, and spatial immersive display. A number of academic mixed and augmented reality research projects are described that provide an overview of the current state of the art. A set of example commercial games are also examined to provide the context for the state of the games on the market.

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