Editor-in-Chief: Newton Lee
Newton Lee is founder and co-editor-in-chief of ACM Computers in Entertainment, CEO of Newton Lee Laboratories LLC, and founding president of the Institute for Education, Research, and Scholarships. He is the co-author of Disney Stories: Getting to Digital, which Dr. Alan Kay describes as "an affectionate portrait of how 'the mouse' learned to use the mouse." He is also the author of the highly-acclaimed Total Information Awareness book series including Facebook Nation and Counterterrorism & Cybersecurity.
Lead Editor: Jonas Löwgren, Malmö University
Jonas Löwgren is professor of interaction design and co-founder at the School of Arts and Communication (K3), Malmö University, Sweden. He specializes in collaborative media design, interactive visualization and the design theory of the digital materials. Löwgren has taught interaction design in university courses and in companies since the early 1990s and initiated the influential two-year master's program in interaction design at Malmö University in 1998. He has published more than 50 peer-reviewed scientific papers and three books, including Thoughtful Interaction Design (with Erik Stolterman, published by MIT Press), and a vast range of general-interest and pedagogical material. His design portfolio comprises some 50 projects from explorative research and professional contexts.
Lead Editor: Chris Davison, LTH Media
Chris Davison, president of LTH Media, is the chief correspondent and analyst for ACM Computers in Entertainment.
Lead Editor: Abdennour El Rhalibi, Liverpool John Moores University
Abdennour El Rhalibi is professor of entertainment computing and head of strategic projects at the school of computing and mathematical sciences, at Liverpool John Moores University in the UK. He is a graduate of Liverpool John Moores University, where he received his Ph.D. in applied artificial intelligence. He has more than 18 years of experience in conducting research and teaching computing. Since 1991, El Rhalibi has been working as researcher in several European projects, including Project Everest - Esprit in VLSI TEST; a project funded by the French Ministry of Industry in Validation of Automated Manufacturing System, and in the PISCES Project sponsored by the European Community Directorate General for Transport, in Logistics and Intermodality. El Rhalibi's current research interests lie in computer game technologies and in applied artificial intelligence. He is currently leading several projects involving 3D Web-based game middleware development and deployment, game based-learning, state synchronization in multiplayer online games, content sharing in virtual environments, peer-to-peer MMOG deployment, MPEG 4 character animation, and digital interactive storytelling. He has co-authored more 120 publications in these areas is also Head of the Computer Games Research Laboratory at the Protect Research Centre, for the Protection of Critical Infrastructure.
Art & Music
Co-Lead Editor: M. Nyssim Lefford
From hardware to wetware, Lefford has sought to understand how creators create;, to find ways to facilitate the creative process, and to uncover the potential in new technology and new perspectives to shape what is created in the future. Her investigations have ranged from record production to installation art to music cognition research. She received her Ph.D. and M.S. from the Massachusetts Institute of Technology’s Media Lab, and her Bachelor of Music in music production and engineering and film scoring from Berklee College of Music. She has taught at the Georgia Institute of Technology and at Luleå University of Technology.
Co-Lead Editor: Shlomo Dubnov
Shlomo Dubnov is a Professor at UC San Diego Music Department's Music Technology area. He graduated from the Jerusalem Music Academy in composition and holds a doctorate in computer science from the Hebrew University, Jerusalem, specializing in statistical signal processing and machine learning applied to music. Prior to joining UCSD, he served as a researcher at Institute for Research and Coordination of Acoustics and Music (IRCAM), in Centre Pompidou, Paris, and as faculty member at the Department of Communication Systems Engineering at Ben-Gurion University, Israel, where he headed the multimedia applications track. He is a Senior Member of IEEE and Secretary of IEEE's Computer Science Technical Committee on Computer Generated Music. Dr. Dubnov is currently the Director of the Center for Research in Entertainment and Learning at UCSD's CALIT2, and teaches in the Interdisciplinary Computing in the Arts program.
Lead Editor: Hendrik Knoche, Aalborg University
Hendrik Knoche works as a post-doctoral researcher with Jeffrey Huang in the Media x Design Laboratory at EPFL where he teaches interaction design on mobile devices. He has worked on interaction design and user experience both in the desktop and mobile domain for more than 10 years in industry and academia. He holds a Diploma/master (University of Hamburg) and Ph.D. (University College London) both in computer science. He has worked on multiple European projects on interactive, TV centric services to close the digital divide between rural and urban populations. His Ph.D. focused on adapting video content to mobile devices and he was involved in various user studies relating to mobile social networking, automated content adaptation, biometric systems,video quality, visual experience and quality of experience. His research interests include human-centered design, computers in entertainment, mediated experiences, proxemics, and ICT for development along with methods for prototyping and evaluating applications and their user experiences "in the wild."
Lead Editor: Dennis Anderson, St. Francis College
Dr. Dennis Anderson is chairman and Professor of Management and Information Technology at St. Francis College, New York City. Prior to this appointment, he was a professor of information systems and Associate Dean at Pace University. He also served as Director of the University's Center for Advanced Media. He is a strong advocate of technology-enhanced learning, emerging technologies, sustainable technologies, and knowledge entrepreneurship. He has taught at NYU Courant Institute, City University of New York, and Pace University. Anderson received his Ph.D. and M.Phil. from Columbia University. He also received an Ed.M. in Instructional Technology and Media from Teachers College, Columbia University. In addition, Anderson holds an M.S. in Computer Science from New York University's Courant Institute of Mathematical Sciences and his B.A. in Computer Science from Fordham University. He also completed an executive-education program in E-Commerce at Columbia University's School of Business and a professional program in multimedia at the Massachusetts Institute of Technology. He is an alumnus of Harvard University's Institute for Management and Leadership in Education Program '05. His research interests lie in ICT for sustainable development, information policy, global digital divide, human-computer interaction, multimedia, artificial intelligence, computer science, mathematics and distance education, new-media technologies and e-commerce.
Lead Editor: Ashley Yeo
Ashley Yeo is a scholar from the National University of Singapore with a Bachelors’ degree with Honors in Communications and New Media. She is familiar with studies in media law, Internet behavior and social media platforms. Her areas of interest include new media use and online consumer privacy. She was also a co-editor for the Sheshan International Golf Club’s bi-monthly magazine for a year in Shanghai, China, where she interacted and interviewed business people, top professional sportsmen and chefs.
Lead Editor: Alf Inge Wang, Norwegian University of Science and Technology
Alf Inge Wang is professor in game technology at the Norwegian University of Science and Technology (NTNU) in Trondheim, Norway. He is chairman of JoinGame, Norway’s largest professional network of game developers and game researchers, as well as chairman of NTNU’s research program on Computer Games. Wang teach and do research on software engineering, game architectures, game-based learning, ubiquitous computing, and game technology. Wang’s research has resulted in more than 80 international peer-reviewed publications, and he has been involved in several national as well as international research projects.